![]() I was pretty happy when I was able to rid myself of a few unneeded knick-knacks while making the soup onboard the Sea Monkey, as that meant I didn’t have to scroll through so much to find what I needed. The first was because the inventory became a bit unruly at times, and I’m afraid that issue is a little bit exacerbated in Monkey Island due to an increase in collectible items. There were two reasons why Indy got a 7 for this category and not higher. Movement is handled more than adequately, with Guybrush generally going exactly where I wanted him to whenever I clicked on the screen. The verb-based interface also played a role in one of the game’s funniest moments, where I could only see what was occurring in the next room by watching which verbs and items were selected by Guybrush. As with other LucasArts games, there were actions in the list that I didn’t need (I never used Turn On or Turn Off), but I imagine trying to use them in certain spots may have resulted in some funny dialogue. The only differences are in the layout, with Monkey Island having three vertical rows of actions followed by a vertical inventory, and Indy having four vertical rows of actions and a more horizontal inventory beneath it. The interface in The Secret of Monkey Island is almost identical to the one found in Indiana Jones and the Last Crusade. While most of the puzzles in the game were fun rather than overly challenging, there were a few that had me scratching my head. ![]() Probably my only real gripe is that collecting insults to defeat the Sword Master got old after a while, but it’s easy to forgive that when the idea was so unique and clever to begin with. In the end I’d say the puzzles in The Secret of Monkey Island are moderately challenging while remaining logical and fun, which is exactly what all adventure games should strive for. Other solutions were so simple that they seemed unlikely, such as picking the idol up while trapped underwater, but that’s hardly a criticism if it’s only the occasional puzzle. The puzzle that caused me the most trouble overall was retrieving the key from the wall in LeChuck’s cabin, but once again the solution was actually pretty logical (it was my own preconceptions of the magnet’s use that gave me the trouble). I found the file in the carrot cake and the key in the cereal box while attempting to do something completely different, and while it’s true I might have deduced their whereabouts unassisted given more time, I may have been in trouble had the game used a text parser system. The good news is that logical deduction was used to solve pretty much every puzzle in the game, but I should point out that the simplicity of the interface caused me to solve a few without knowing what I was doing. I was stuck quite a few times, with at least two of those occasions taking the majority of a session to get past. That’s not to say it’s not without challenge though, as nine and a half hours of play time implies. The first thing to say is that I made it through Monkey Island without assistance, which suggests the game is perfectly solvable. Blogging through one of the all-time classic adventure games is one thing, but giving it a score is another thing altogether! In the end I've had to bite the bullet and trust that my PISSED rating system will come up with a result worthy of such a game. ![]() If GOG have renamed the executable or anything like that, you'll need to go into the batch file and rename as needed.I have to admit that I've been pretty nervous about this Final Rating post. ![]() once scummvm picks it up on windows it should likewise work in android.Īnd bear in mind that this was written years ago for the original special edition release. For that game you'll need to follow this: However this probably won't work with Monkey Island as it's not the original version. Thanks! If you can point scummvm at the game folder and have it notice that it's a playable game on windows, you should be able to do the same on android without issue. Has anybody done this? Is there anything GOG-specific I should know about setting these games up with ScummVM? I'm sure this must be possible but it'd be great to get some instructions/suggestions for doing so. Avles: The arrival of the LA adventures on GOG has me wondering about using ScummVM to play them on my Android tablet. ![]()
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